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EXTREME
TV
Totally sick coverage of the supreme of extreme.
By: Ken Gordon
The X
Games have always been about innovation, about firsts. X Games
IX, held over 10 days last August in six different venues
in and around Los Angeles, was no exception. Tony Hawk turned
his patented 900, the first time he's done it within regulation
time (and the last-he announced afterward that he was retiring
from competition). Brian Deegan landed a never-before-seen
360 backflip, which he dubbed the "Mulisha Twist," in Moto-X.
And Ryan Sheckler rolled over the Skateboard Park competition,
becoming the youngest-ever gold medalist in X Games history-this
genuine Sk8r Boy is only 13 years old.
Uh, wait.
Sorry, bro'-wrong magazine. Yes, innovation was key, but I'm
talking about the technology that went into putting this extreme
sports extravaganza on the airwaves of ESPN, ESPN2, and, for
another first, live on ABC in primetime.
I'm talking
about a Steadicam-on-a-wire that flies through the air at
70 miles an hour. I'm talking about a cameraman on rollerblades
chasing world-class athletes around a skatepark course all
day long, getting fantastic shots. I'm talking about miniature
cameras mounted to the helmets of BMX riders racing down a
mountain course. And much, much more. Read on, dude.
The X
Games are a marvel of modern media synergy. They're a marketing
machine, and the brand, more than anything else, is the X
Games itself. ESPN owns the Games outright. ESPN didn't invent
the sports, but it made a lot of them, bringing them to a
wider audience and turning their best athletes into celebrities.
Some of the sports involved have official, sanctioning bodies,
but it's pretty clear that ESPN is calling the shots. The
Association of Surfing Professionals, for example, nearly
didn't sanction The Game(tm)-the X Games' made-for-TV (and
trademarked, apparently) competition format-and threatened
to disqualify nine of its members from the elite World Championship
Tour if they participated in it, according to a story in the
L.A. Times. In the end, of course, ESPN won out and Surfing
made a splashing debut at the X Games IX.
And because
ESPN is so firmly in control of the X Games, they have free
rein to try out new techniques and technologies. In a sense,
the X Games serves as ESPN's greenhouse for new technology.
They even invented their own microphone, called the "X-ducer,"
a tiny square of Lexan plastic designed to pick up sound from
the surface to which it's attached-say, a skateboard ramp.
The PZM-style mics have since been adopted for other sports
such as basketball, where they're often affixed to the backboards.
More than a hundred X-ducers were deployed at X Games IX.
"It's
a showcase," says Paul DiPietro, Technical Operations Manager
of the X Games. DiPietro was kind enough to chat with me in
his expansive corner office in the Staples Center. Well, it
was a corner, at least, curtained-off from a locker room appropriated
for the event.
DiPietro
is based out of ESPN headquarters in Bristol, Connecticut-or
simply, "Bristol," as they call it-where he's worked "since
Day One," DiPietro says with a wry smile and index finger
pointed toward the fluorescent lights overhead. His first
X Games were number three-I mean, "III"-in San Diego in 1997,
where he was a Venue Operations Producer, eight of which now
report to him. In fact, 450 of ESPN's 600 people at X Games
IX report to DiPietro. For him, the X Games are a full-time
job. As soon as these Games wrap, he'll begin working on the
Winter X Games, and then the Global X Games, and so on.
Asked
what about these X Games he's most proud of, DiPietro answers,
"Size and ease." To explain what he means by the latter, he
makes a sweeping gesture to indicate all the people milling
about beyond the curtain, noting how calm it is. "It's a good
team," he says, and he is particularly complimentary of his
vendors, who integrate seamlessly with his own staff. "They're
self-sufficient," he continues, and "they have to be for this
whole thing to work." Many of them have been working on the
X Games for years, some since the beginning, and those whom
I talked to reinforced the team aspect of the Games. The showcase
part of it certainly helps, too-vendors get great exposure
from the X Games (see "X Cams IX" on page 30).
To the
extent that size matters, he's not sure if this is the biggest
X Games ever, but it's certainly as big as anything they've
ever done. In fact, he tells me, the management of the Staples
Center informed him X Games IX was the biggest event they'd
ever hosted, including the Lakers' NBA Championship games
and the 2000 Democratic National Convention.
It's easy
to believe, as DiPietro shows me through their complex under
the arena. We start at the nearby tape room, which houses
rows of bakers' racks filled with tapes. They brought their
entire summer X Games tape library with them from Bristol,
shrink-wrapping the racks and loading them on palettes into
a truck.
The main
corridor is dotted with portable air conditioners, from which
air hoses lead behind heavy black curtains into rooms that
literally didn't used to exist-ESPN built their own walls
to carve out video and audio edit suites, which are jam-packed
with people and gear (see "Linking It Up" on the facing page).
DiPietro proudly points out the difference between "our walls"
(drywall) and "theirs" (cinderblock).
Continuing
on to the loading dock, we find the mobile trucks, which house
control rooms, live audio mixers, more edit suites, and so
on and so forth. The whole conglomeration is a veritable Bristol
West down here, and I start to wonder what's left back at
the ranch.
Back in
his office, DiPietro talks about the process that goes into
designing an event for the X Games. While acknowledging ESPN's
ultimate authority in producing the X Games, he describes
the design process as "symbiotic." The course design is laid
out by the event and sport organizers, he says, and "they're
basically done when we get it." Then, together with his Venue
Operations Producer, any relevant vendors, and Rich Feinberg,
the Senior Coordinating Producer, DiPietro will visit the
site and lay the broadcast plan on top.
Although
"every effort is made to maintain the integrity of the sport,"
says DiPietro, changes can be made to the course if necessary,
as it's in everyone's best interest to put on a good show.
DiPietro describes this as a "common goal" among ESPN and
the sport organizers, and it extends to producing a good live
event for the spectators, too. "If there isn't a happy crowd,
it makes for a lousy TV show."
Looking
forward, DiPietro is already pondering ways to improve his
product. "It changes every year," he says. "Different sports,
different venues-it's always changing." This year it was Surfing,
and DiPietro admitted that he allocated more resources for
it than for some of the other events. "You want to put your
best foot forward."
Next year,
he'd like to figure out a way to get a live feed off the in-water
FrogCams for Surfing and Wakeboard. Leaning back in his chair,
he recalls going crabbing in his youth, laying out traps tethered
to floating markers. He figures he might be able to adapt
this concept to float a transmitter on a small buoy, tethered
to the cameraman. "Give him, say, 20 feet to work with." The
only problem is how to avoid catching a surfer on the line.
But in the Wakeboard event, the competitors keep to a fixed
course, and the transmitter could be mounted right on the
trick-the float off of which the wakeboarders launch their
aerial stunts-alleviating the need for a separate buoy that
could get into trouble.
You read
it here first. Watch for it next year at X Games X.
Ken
Gordon is a freelance writer, designer, consultant, and jack-of-all-new-media-trades.
He lives in New York City, and is a contributing editor to
Xtreme Video Magazine, Digital Video in the Classroom, and
writes for DV.
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Linking
It Up
All
of the cutting-edge camera systems deployed at X Games
IX required some cutting-edge technology to relay their
feeds back to their respective control rooms. True,
the vast majority of the cameras were conventional hard
(fixed position, or on a Spider crane) or shoulder-mounted
cameras, all of which were wired. But how do you run
a wire to a dude on a waverunner? The answer is, you
don't.
ESPN
used Total RF of Bensalem, Pennsylvania, to provide
wireless microwave links for most of the camera systems
described in this feature. A link is a transmitter/receiver
pair, and Total RF has some of the best in the business.
In fact, Total RF was using brand-new digital microwave
links, only four of which exist in the western hemisphere,
according to Total RF's Doug Evans. As it turns out,
Total RF owns all four of them, and, you guessed it,
all four were at the X Games.
Analog
microwave links have been around for a while, but they're
problematic. They're extremely directional, requiring
the receiving antenna to be pointed right at the transmitter.
They're also susceptible to interference, and have a
limited range. Digital links have been around for little
while, too, but earlier versions had a latency of about
ten frames per second-too long for sports-due to the
number crunching required to encode and decode a broadcast-quality
MPEG signal.
The
new digital microwave-or digital RF-links, manufactured
by Link Research in the United Kingdom and costing about
$50,000 each, have a latency of less than a frame per
second, an omni-directional signal pattern, and a range
of about a mile without amplification, according to
Evans.
ESPN
used two of the digital links at the surfing event,
one for the FlyCam and another for the waverunner BoatCam,
to combat the reflectivity of the water. The only other
event that weekend was Downhill BMX at Woodward West,
which was so remote that there wasn't much interference
on the airwaves. The HelmetCams used their own analog
system, and they were able to point an analog shotgun
antenna straight up the line of the FlyCam.
The
next weekend posed a bigger challenge, with four simultaneous
venues-inside and outside the Staples Center, the L.A.
Coliseum, and Long Beach Marine Stadium. The FlyCam
inside the Staples Center definitely needed digital,
as did the one outside, where the skyscrapers of downtown
Los Angeles would have caused analog reflection problems.
The other two digital links were earmarked for the tow
and chase BoatCams in Long Beach.
That
left Todd Grossman's FollowCam and the Coliseum's FlyCam
struggling to make do with an analog link. But a mysterious,
fifth digital link miraculously appeared on Friday.
According to ESPN's DiPietro, it was a loaner from a
"bomb squad robot," and had never been tested for television.
("We got lucky," he added.) They tried it out first
on the FollowCam, with great success, and then tried
using it Saturday night for the big Moto-X Freestyle
competition at the Coliseum.
Problem
was, the Coliseum is effectively a giant, near-perfect
parabolic dish. It wreaked havoc with both analog and
digital signals, each in different places along the
FlyCam's line. The digital worked better, but dropouts
persisted in the worst possible spot-right at their
money shot where the riders peaked out on the biggest
jump. And if a director isn't 100 percent confident
in a solid signal, he's not going to cut to your shot.
As the competition progressed, the FlyCam made fewer
and fewer runs, its wings clipped.
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